Géry Casiez

Professeur des Universités en informatique à l'Université Lille 1
Professor of Computer Science at Univ. Lille 1
Member of the Inria Mjolnir research team
Member of CRIStAL

Inria, office B103
Parc scientifique de la Haute-Borne
40, Avenue Halley - Bât B - Park Plaza
59650 Villeneuve d'Ascq
FRANCE

+33 (0)3 59 35 87 87
gery (dot) casiez (at) univ-lille1 (dot) fr


Enseignements

Enseignant au département informatique de l'IUT A de Lille 1
Bureau 3A54, téléphone: 03 59 63 22 24

Charges collectives


Research

Keywords: Human-Computer Interaction, transfer functions for interactive systems, input devices, interaction techniques, human factors, pointing, Fitts' law, multi-touch interaction, gesture, 3D interaction, haptic.


Publications

You can watch all videos associated to research projects on my YouTube playlist

International refereed conference publications

Characterizing Latency in Touch and Button-Equipped Interactive Systems. UIST '17.44. Casiez, G., Pietrzak, T., Marchal, D., Poulmane, S., Falce, M. & Roussel, N. (2017). Characterizing Latency in Touch and Button-Equipped Interactive Systems. To appear in proceedings of UIST'17, the 30th ACM Symposium on User Interface Software and Technology. ACM, AR: 73/324 (22%). DOI link Quicktime video link
WhichFingers: Identifying Fingers on Touch Surfaces and Keyboards using Vibration Sensors. UIST '17.43. Masson, D., Goguey, A., Malacria, S. & Casiez, G. (2017). WhichFingers: Identifying Fingers on Touch Surfaces and Keyboards using Vibration Sensors. To appear in proceedings of UIST'17, the 30th ACM Symposium on User Interface Software and Technology. ACM, AR: 73/324 (22%). DOI link Quicktime video link
ForceEdge: Controlling Autoscroll on Both Desktop and Mobile Computers Using the Force. CHI '17.42. Antoine, A., Malacria, S. & Casiez, G. (2017). ForceEdge: Controlling Autoscroll on Both Desktop and Mobile Computers Using the Force. In proceedings of CHI'17, the 34th Conference on Human Factors in Computing Systems, 3281-3292. ACM, AR: 565/2435 (23%). DOI link Quicktime video link YouTube video link [Presentation]
Can I Think of Something Else when Using a BCI? Cognitive Demand of an SSVEP-based BCI. CHI '17.41. Évain, A., Argelaguet, F., Roussel, N., Casiez, G. & Lécuyer, A. (2017). Can I Think of Something Else when Using a BCI? Cognitive Demand of an SSVEP-based BCI. In proceedings of CHI'17, the 34th Conference on Human Factors in Computing Systems, 5120-5125. ACM, AR: 565/2435 (23%). DOI link
Next-Point Prediction Metrics for Perceived Spatial Errors. UIST '16.40. Nancel, M., Vogel, D., De Araujo, B., Jota, R. & Casiez, G. (2016). Next-Point Prediction Metrics for Perceived Spatial Errors. In proceedings of UIST'16, the 29th ACM Symposium on User Interface Software and Technology, 271-285. ACM, AR: 79/384 (20%). DOI link YouTube video link Associated homepage
Desktop Orbital Camera Motions Using Rotational Head Movements. SUI '16.39. Jacob, T., Bailly, G., Lecolinet, E., Casiez, G. & Teyssier, M. (2016). Desktop Orbital Camera Motions Using Rotational Head Movements. In proceedings of SUI'16, the ACM Symposium on Spatial User Interaction, 139-148. ACM, AR: 20/77 (26%). DOI link Quicktime video link [Presentation]
Modeling Pointing Tasks in Mouse-Based Human-Computer Interactions. CDC '16.38. Aranovskiy, S., Ushirobira, R., Efimov, D. & Casiez, G. (2016). Modeling Pointing Tasks in Mouse-Based Human-Computer Interactions. In proceedings of CDC'16, the 55th IEEE Conference on Decision and Control, 6595-6600. IEEE, DOI link
A forecasting algorithm for latency compensation in indirect human-computer interactions. ECC '16.37. Ushirobira, R., Efimov, D., Casiez, G., Roussel, N. & Perruquetti, W. (2016). A forecasting algorithm for latency compensation in indirect human-computer interactions. In proceedings of ECC'16, the 15th annual European Control Conference, 1081-1086. IEEE, DOI link
Influence of Error Rate on Frustration of BCI Users. AVI '16.36. Évain, A., Argelaguet, F., Strock, A., Roussel, N., Casiez, G. & Lécuyer, A. (2016). Influence of Error Rate on Frustration of BCI Users. In proceedings of AVI'16, the international conference on Advanced Visual Interfaces, 248-251. ACM, AR: 20/96 (21%). DOI link
The Performance and Preference of Different Fingers and Chords for Pointing, Dragging, and Object Transformation. CHI '16.35. Goguey, A., Nancel, M., Casiez, G. & Vogel, D. (2016). The Performance and Preference of Different Fingers and Chords for Pointing, Dragging, and Object Transformation. In proceedings of CHI'16, the 33th Conference on Human Factors in Computing Systems, 4250-4261. ACM, AR: 546/2316 (23.6%). DOI link YouTube video link
DesktopGlove: A Multi-finger Force Feedback Interface Separating Degrees of Freedom Between Hands. 3DUI '16.34. Achibet, M., Casiez, G. & Marchal, M. (2016). DesktopGlove: A Multi-finger Force Feedback Interface Separating Degrees of Freedom Between Hands. In proceedings of 3DUI'16, the 11th Symposium on 3D User Interfaces, 3-12. IEEE, AR: 32/83 (38%). DOI link Quicktime video link YouTube video link
Looking Through the Eye of the Mouse: A Simple Method for Measuring End-to-end Latency Using an Optical Mouse. UIST '15.33. Casiez, G., Conversy, S., Falce, M., Huot, S. & Roussel, N. (2015). Looking Through the Eye of the Mouse: A Simple Method for Measuring End-to-end Latency Using an Optical Mouse. In proceedings of UIST'15, the 28th ACM Symposium on User Interface Software and Technology, 629-636. ACM, AR: 69/297 (23%). DOI link Quicktime video link YouTube video link [Video preview] [Lagmeter page]
Quantifying Object- and Command-oriented Interaction. Interact '15.32. Goguey, A., Wagner, J. & Casiez, G. (2015). Quantifying Object- and Command-oriented Interaction. In proceedings of Interact'15, the 15th IFIP TCI3 Conference on Human-Computer Interaction, 231-239. Springer, AR: 74/276 (26.8%). DOI link [presentation]
THING: Introducing a Tablet-based Interaction Technique for Controlling 3D Hand Models. CHI '15.31. Achibet, M., Casiez, G., Lécuyer, A. & Marchal, M. (2015). THING: Introducing a Tablet-based Interaction Technique for Controlling 3D Hand Models. In proceedings of CHI'15, the 33th Conference on Human Factors in Computing Systems, 317-326. ACM, AR: 495/2150 (23%). DOI link YouTube video link
Push-Edge and Slide-Edge: Scrolling by Pushing Against the Viewport Edge. CHI '15.30. Malacria, S., Aceituno, J., Quinn, P., Casiez, G., Cockburn, A. & Roussel, N. (2015). Push-Edge and Slide-Edge: Scrolling by Pushing Against the Viewport Edge. In proceedings of CHI'15, the 33th Conference on Human Factors in Computing Systems, 2773-2776. ACM, AR: 495/2150 (23%). DOI link Quicktime video link YouTube video link
Impact of Form Factors and Input Conditions on Absolute Indirect-touch Pointing Tasks. CHI '14.29. Gilliot, J., Casiez, G. & Roussel, N. (2014). Impact of Form Factors and Input Conditions on Absolute Indirect-touch Pointing Tasks. In proceedings of CHI'14, the 32th Conference on Human Factors in Computing Systems, 723-732. ACM, AR: 382/1433 (27%). DOI link [presentation]
Designing Intuitive Multi-touch 3D Navigation Techniques. Interact '13.28. Marchal, D., Moerman, C., Casiez, G. & Roussel, N. (2013). Designing Intuitive Multi-touch 3D Navigation Techniques. In proceedings of INTERACT'13, the 14th IFIP TCI3 Conference on Human-Computer Interaction, 19-36. Springer, AR: 128/413 (31%). DOI link YouTube video link
How Low Can You Go? Human Limits in Small Unidirectional Mouse Movements. CHI '13.27. Aceituno, J., Casiez, G. & Roussel, N. (2013). How Low Can You Go? Human Limits in Small Unidirectional Mouse Movements. In proceedings of CHI'13, the 31th Conference on Human Factors in Computing Systems, 1383-1386. ACM, AR: 392/1963 (20%). DOI link
Small, Medium, or Large? Estimating the User-perceived Scale of Stroke Gestures. CHI '13.26. Vatavu, R. D., Casiez, G. & Grisoni, L. (2013). Small, Medium, or Large? Estimating the User-perceived Scale of Stroke Gestures. In proceedings of CHI'13, the 31th Conference on Human Factors in Computing Systems, 277-280. ACM, AR: 392/1963 (20%). DOI link
Giving a Hand to the Eyes: Leveraging Input Accuracy for Subpixel Interaction. UIST '12.25. Roussel, N., Casiez, G., Aceituno, J. & Vogel, D. (2012). Giving a Hand to the Eyes: Leveraging Input Accuracy for Subpixel Interaction. In proceedings of UIST'12, the 25th ACM Symposium on User Interface Software and Technology, 351-358. ACM, AR: 62/288 (21%). DOI link YouTube video link
Exposing and Understanding Scrolling Transfer Functions. UIST '12.24. Quinn, P., Cockburn, A., Casiez, G., Roussel, N. & Gutwin, C. (2012). Exposing and Understanding Scrolling Transfer Functions. In proceedings of UIST'12, the 25th ACM Symposium on User Interface Software and Technology, 341-350. ACM, DOI link
Mockup Builder: Direct 3D Modeling on and Above the Surface in a Continuous Interaction Space. GI '12.23. De Araùjo, B. R., Casiez, G. & Jorge, J. A. (2012). Mockup Builder: Direct 3D Modeling on and Above the Surface in a Continuous Interaction Space. In proceedings of GI'12, the 38th Graphics Interface conference, 173-180. Canadian Information Processing Society, AR: 13/34 (38%). YouTube video link
1€ Filter: A Simple Speed-based Low-pass Filter for Noisy Input in Interactive Systems. CHI '12.22. Casiez, G., Roussel, N. & Vogel, D. (2012). 1€ Filter: A Simple Speed-based Low-pass Filter for Noisy Input in Interactive Systems. In proceedings of CHI'12, the 30th Conference on Human Factors in Computing Systems, 2527-2530. ACM, AR: 370/1577 (23%). DOI link Quicktime video link YouTube video link [CHI Madness video][1€ filter implementations][presentation][Inria 03/04/2017]
Hand Occlusion on a Multi-touch Tabletop. CHI '12.21. Vogel, D. & Casiez, G. (2012). Hand Occlusion on a Multi-touch Tabletop. In proceedings of CHI'12, the 30th Conference on Human Factors in Computing Systems, 2307-2316. ACM, AR: 370/1577 (23%). DOI link
Design of a transparent tactile stimulator. HS '12.20. Giraud, F., Amberg, M., Lemaire-Semail, B. & Casiez, G. (2012). Design of a transparent tactile stimulator. In proceedings of Haptics Symposium 2012, the 20th Symposium on Haptic Interfaces for Virtual Environments and Teleoperator Systems, 485-489. IEEE, AR: 89/146 (61%). DOI link
No More Bricolage! Methods and Tools to Characterize, Replicate and Compare Pointing Transfer Functions. UIST '11.19. Casiez, G. & Roussel, N. (2011). No More Bricolage! Methods and Tools to Characterize, Replicate and Compare Pointing Transfer Functions. In proceedings of UIST'11, the 24th ACM Symposium on User Interface Software and Technology, 603-614. ACM, AR: 67/265 (25%). DOI link Quicktime video link YouTube video link [libpointing.org]
Conté: Multimodal Input Inspired by an Artist's Crayon. UIST '11.18. Vogel, D. & Casiez, G. (2011). Conté: Multimodal Input Inspired by an Artist's Crayon. In proceedings of UIST'11, the 24th ACM Symposium on User Interface Software and Technology, 357-366. ACM, AR: 67/265 (25%). DOI link YouTube video link New Life for the Digital Pen? [presentation]
Estimating the Perceived Difficulty of Pen Gestures. Interact '11.17. Vatavu, R. D., Vogel, D., Casiez, G. & Grisoni, L. (2011). Estimating the Perceived Difficulty of Pen Gestures. In proceedings of INTERACT'11, the 13th IFIP TCI3 Conference on Human-Computer Interaction, 89-106. Springer, AR: 111/402 (27%). DOI link
Surfpad: Riding Towards Targets on a Squeeze Film Effect. CHI '11.16. Casiez, G., Roussel, N., Vanbelleghem, R. & Giraud, F. (2011). Surfpad: Riding Towards Targets on a Squeeze Film Effect. In proceedings of CHI'11, the 29th Conference on Human Factors in Computing Systems, 2491-2500. ACM, AR: 410/1532 (27%). DOI link [presentation] Honorable mention award Honorable mention award (top 5%)
The Effect of DOF Separation in 3D Manipulation Tasks with Multi-touch Displays. VRST '10.15. Martinet, A., Casiez, G. & Grisoni, L. (2010). The Effect of DOF Separation in 3D Manipulation Tasks with Multi-touch Displays. In proceedings of VRST'10, the 17th ACM Symposium on Virtual Reality Software and Technology, 111-118. ACM, AR: 18/70 (25%). DOI link Quicktime video link YouTube video link Most cited VRST paper over 2010-2015
Push-and-pull Switching: Window Switching Based on Window Overlapping. CHI '10.14. Xu, Q. & Casiez, G. (2010). Push-and-pull Switching: Window Switching Based on Window Overlapping. In proceedings of CHI'10, the 28th Conference on Human Factors in Computing Systems, 1335-1338. ACM, AR: 302/1346 (22%). DOI link Quicktime video link YouTube video link [Windows installer] [Source code]
Buttonless clicking: Intuitive select and pick-release through gesture analysis. VR '10.13. Choumane, A., Casiez, G. & Grisoni, L. (2010). Buttonless clicking: Intuitive select and pick-release through gesture analysis. In proceedings of IEEE International Conference on Virtual Reality (IEEE VR), 67-70. IEEE, AR: 25%. DOI link Ranked among the top 10 papers of the conference
The design and evaluation of 3D positioning techniques for multi-touch displays. 3DUI '10.12. Martinet, A., Casiez, G. & Grisoni, L. (2010). The design and evaluation of 3D positioning techniques for multi-touch displays. In proceedings of 3DUI'10, the 5th Symposium on 3D User Interfaces, 115-118. IEEE, AR: 20/60 (33%). DOI link Quicktime video link YouTube video link Also published as a 20 pages INRIA research report (n°7015) [HAL]. 3DUI 2010 Front cover image Most cited 3DUI paper over 2010-2015
Hand Occlusion with Tablet-sized Direct Pen Input. CHI '09.11. Vogel, D., Cudmore, M., Casiez, G., Balakrishnan, R. & Keliher, L. (2009). Hand Occlusion with Tablet-sized Direct Pen Input. In proceedings of CHI'09, the 27th Conference on Human Factors in Computing Systems, 557-566. ACM, AR: 277/1130 (25%). DOI link
A Performance Model of Selection Techniques for P300-based Brain-computer Interfaces. CHI '09.10. Sauvan, J. B., Lécuyer, A., Lotte, F. & Casiez, G. (2009). A Performance Model of Selection Techniques for P300-based Brain-computer Interfaces. In proceedings of CHI'09, the 27th Conference on Human Factors in Computing Systems, 2205-2208. ACM, AR: 277/1130 (25%). DOI link
The Effect of Spring Stiffness and Control Gain with an Elastic Rate Control Pointing Device. CHI '08.9. Casiez, G. & Vogel, D. (2008). The Effect of Spring Stiffness and Control Gain with an Elastic Rate Control Pointing Device. In proceedings of CHI'08, the 26th Conference on Human Factors in Computing Systems, 1709-1718. ACM, AR: 157/714 (22%). DOI link nominee Honorable mention award (top 5%)
Discrimination of Virtual Square Gratings by Dynamic Touch on Friction Based Tactile Displays. HS '08.8. Biet, M., Casiez, G., Giraud, F. & Lemaire-Semail, B. (2008). Discrimination of Virtual Square Gratings by Dynamic Touch on Friction Based Tactile Displays. In proceedings of Haptics Symposium'08, the 16th Symposium on Haptic Interfaces for Virtual Environments and Teleoperator Systems, 41-48. IEEE, AR: 38/90 (42%). DOI link
Using an Eye-Tracking System to Improve Camera Motions and Depth-of-Field Blur Effects in Virtual Environments. VR '08.7. Hillaire, S., Lécuyer, A., Cozot, R. & Casiez, G. (2008). Using an Eye-Tracking System to Improve Camera Motions and Depth-of-Field Blur Effects in Virtual Environments. In proceedings of IEEE International Conference on Virtual Reality (IEEE VR), 47-50. IEEE, DOI link
RubberEdge: Reducing Clutching by Combining Position and Rate Control with Elastic Feedback. UIST '07.6. Casiez, G., Vogel, D., Pan, Q. & Chaillou, C. (2007). RubberEdge: Reducing Clutching by Combining Position and Rate Control with Elastic Feedback. In proceedings of UIST'07, the 20th Annual ACM Symposium on User Interface Software and Technology, 129-138. ACM, AR: 33/195 (17%). DOI link Quicktime video link YouTube video link Related articles: ERCIM News 73 - April 2008 [ERCIM News], INEDIT 64 - May 2008 [INEDIT], 01 informatique - 29/05/2008
Depth-of-field Blur Effects for First-person Navigation in Virtual Environments. VRST '07.5. Hillaire, S., Lécuyer, A., Cozot, R. & Casiez, G. (2007). Depth-of-field Blur Effects for First-person Navigation in Virtual Environments. In proceedings of VRST'07, the ACM Symposium on Virtual Reality Software and Technology, 203-206. ACM, DOI link
Effects of DOF separation on elastic devices for the navigation in 3D virtual environments with force feedback. WH '05.4. Casiez, G. & Chaillou, C. (2005). Effects of DOF separation on elastic devices for the navigation in 3D virtual environments with force feedback. First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems. World Haptics Conference, 483-486. IEEE, DOI link
Does DOF Separation on Elastic Devices Improve User 3D Steering Task Performance?. APCHI '03.3. Casiez, G., Plénacoste, P. & Chaillou, C. (2004). Does DOF Separation on Elastic Devices Improve User 3D Steering Task Performance?. In proceedings of Asia-Pacific Conference on Computer-Human Interaction (APCHI'04), 70-80. Springer, DOI link
Elastic Force Feedback with a New Multi-finger Haptic Device: The DigiHaptic. Eurohaptics '03.2. Casiez, G., Plénacoste, P., Chaillou, C. & Semail, B. (2003). Elastic Force Feedback with a New Multi-finger Haptic Device: The DigiHaptic. In proceedings of Eurohaptics 2003, 121-134. Springer-Verlag,
The DigiHaptic, a New Three Degrees of Freedom Multi-finger Haptic Device. VRIC '03.1. Casiez, G., Plénacoste, P., Chaillou, C. & Semail, B. (2003). The DigiHaptic, a New Three Degrees of Freedom Multi-finger Haptic Device. In proceedings of Virtual Reality International Conference 2003, 35-39.

National refereed conference publications

Étude de terrain sur l'utilisation des pavés tactiles. IHM '16.8. Malacria, S., Goguey, A., Bailly, G. & Casiez, G. (2016). Étude de terrain sur l'utilisation des pavés tactiles. In proceedings of IHM'16, la 28e conférence francophone sur l'Interaction Homme-Machine, 19-24. ACM, AR: 21/33 (64%). DOI link
Designing Tactile Patterns with Programmable Friction. IHM '16.7. Potier, L., Pietrzak, T., Casiez, G. & Roussel, N. (2016). Designing Tactile Patterns with Programmable Friction. In proceedings of IHM'16, la 28e conférence francophone sur l'Interaction Homme-Machine, 1-7. ACM, AR: 21/33 (64%). DOI link
Adoiraccourcix : Sélection de Commandes sur Écrans Tactiles Multi-Points par Identification des Doigts. IHM '14.6. Goguey, A., Casiez, G., Pietrzak, T., Vogel, D. & Roussel, N. (2014). Adoiraccourcix : Sélection de Commandes sur Écrans Tactiles Multi-Points par Identification des Doigts. In proceedings of IHM'14, la 26e conférence francophone sur l'Interaction Homme-Machine, 28-37. ACM, AR: 18/33 (54%). DOI link Quicktime video link YouTube video link IHM 2014 BEST PAPER AWARD
Direct and Indirect Multi-touch Interaction on a Wall Display. IHM '14.5. Gilliot, J., Casiez, G. & Roussel, N. (2014). Direct and Indirect Multi-touch Interaction on a Wall Display. In proceedings of IHM'14, la 26e conférence francophone sur l'Interaction Homme-Machine, 147-152. ACM, AR: 18/33 (54%). DOI link Quicktime video link YouTube video link [Project homepage, including source code]
Méthodologie de conception de textures pour les interfaces tactiles à frottement programmable. IHM '12.4. Potier, L., Pietrzak, T., Casiez, G. & Roussel, N. (2012). Méthodologie de conception de textures pour les interfaces tactiles à frottement programmable. In proceedings of ErgoIHM 2012, 121-128. ACM, AR: 21/54 (39%). DOI link
Technique multi-points indirecte relative pour l'interaction avec des écrans de grandes dimensions. IHM '12.3. Gilliot, J., Casiez, G. & Roussel, N. (2012). Technique multi-points indirecte relative pour l'interaction avec des écrans de grandes dimensions. In proceedings of ErgoIHM 2012, 229-232. ACM, AR: 21/54 (39%). DOI link YouTube video link
Efficacité et robustesse aux distracteurs d'un retour tactile pour faciliter le pointage. IHM '10.2. Casiez, G., Roussel, N., Vanbelleghem, R. & Giraud, F. (2010). Efficacité et robustesse aux distracteurs d'un retour tactile pour faciliter le pointage. In proceedings of IHM'10, la 22e conférence francophone sur l'Interaction Homme-Machine, 25-32. ACM, AR: 14/36 (39%). DOI link IHM 2010 BEST PAPER AWARD
Méthode de Détermination des Fonctions de Gains. IHM '10.1. Deblonde, J. P., Casiez, G. & Grisoni, L. (2010). Méthode de Détermination des Fonctions de Gains. In proceedings of IHM'10, la 22e conférence francophone sur l'Interaction Homme-Machine, 141-144. ACM, AR: 14/36 (39%). DOI link

Journals

Leveraging Finger Identification to Integrate Multi-touch Command Selection and Parameter Manipulation. 9. Goguey, A., Vogel, D., Chevalier, F., Pietrzak, T., Roussel, N. & Casiez, G. (2017). Leveraging Finger Identification to Integrate Multi-touch Command Selection and Parameter Manipulation. In International Journal of Human-Computer Studies. Elsevier, 99, 21-36. DOI link Quicktime video link
The design, use, and performance of edge-scrolling techniques. 8. Aceituno, J., Malacria, S., Quinn, P., Roussel, N., Cockburn, A. & Casiez, G. (2017). The design, use, and performance of edge-scrolling techniques. In International Journal of Human-Computer Studies. Elsevier, 97, 58-76. DOI link
Design and Evaluation of Fusion Approach for Combining Brain and Gaze Inputs for Target Selection. 7. Évain, A., Argelaguet, F., Casiez, G., Roussel, N. & Lécuyer, A. (2016). Design and Evaluation of Fusion Approach for Combining Brain and Gaze Inputs for Target Selection. In Frontiers in Neuroscience. Frontiers, 10, 454-467. DOI link
Do the stimuli of an SSVEP-based BCI really have to be the same as the stimuli used for training it?. 6. Évain, A., Argelaguet, F., Casiez, G., Roussel, N. & Lécuyer, A. (2016). Do the stimuli of an SSVEP-based BCI really have to be the same as the stimuli used for training it?. In Brain-Computer Interfaces. Taylor & Francis, 3(2), 103-111. DOI link
Mockup Builder: 3D Modeling On and Above the Surface. 5. De Araùjo, B. R., Casiez, G., Jorge, J. A. & Hachet, M. (2013). Mockup Builder: 3D Modeling On and Above the Surface. In Computers & Graphics. Elsevier, 37(3), 165-178. DOI link
Integrality and Separability of Multitouch Interaction Techniques in 3D Manipulation Tasks. 4. Martinet, A., Casiez, G. & Grisoni, L. (2012). Integrality and Separability of Multitouch Interaction Techniques in 3D Manipulation Tasks. In IEEE Transactions on Visualization and Computer Graphics. IEEE Computer Society, 18(3), 369-380. DOI link [Interaction techniques source code]
REACTIVE : développement d'un outil de rééducation pour les accidentés vasculaires cérébraux en réalité virtuelle. 3. Dréan, D., Bouilland, S., Nadalini, D., Baillet, A., Lozada, J., Wiertlewski, M., Grisoni, L., Casiez, G., Giraud, F. & Flamant, J. M. (2011). REACTIVE : développement d'un outil de rééducation pour les accidentés vasculaires cérébraux en réalité virtuelle. In IRBM. Elsevier, 32(2), 139-141. DOI link
The Impact of Control-Display Gain on User Performance in Pointing Tasks. 2. Casiez, G., Vogel, D., Balakrishnan, R. & Cockburn, A. (2008). The Impact of Control-Display Gain on User Performance in Pointing Tasks. In Human–Computer Interaction. Taylor & Francis, 23(3), 215-250. DOI link In the 10 most cited articles in the HCI journal from 2007-2009
Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments. 1. Hillaire, S., Lécuyer, A., Cozot, R. & Casiez, G. (2008). Depth-of-Field Blur Effects for First-Person Navigation in Virtual Environments. In IEEE Computer Graphics and Applications. IEEE Computer Society, 28(6), 47-55. DOI link

Book chapters

Brain-Computer Interfaces for Human–Computer Interaction. 2. Évain, A., Roussel, N., Casiez, G., Argelaguet, F. & Lécuyer, A. (2016). Brain-Computer Interfaces for Human–Computer Interaction. In Clerc, M., Bougrain, L. & Lotte, F. (editors), Brain-Computer Interfaces 1: Foundations and Methods, 251-270. Wiley-ISTE.
Interfaces cerveau-ordinateur pour l'Interaction Homme-Machine. 1. Évain, A., Roussel, N., Casiez, G., Argelaguet, F. & Lécuyer, A. (2016). Interfaces cerveau-ordinateur pour l'Interaction Homme-Machine. In Clerc, M., Bougrain, L. & Lotte, F. (editors), Les interfaces cerveau-ordinateur : fondements et méthodes, 259-276. Wiley-ISTE.

Patents

Arrangement to measure and use latency between an input interface and an output interface of a processing device. 16. Casiez, G., Conversy, S., Falce, M., Huot, S. & Roussel, N. (2017). Arrangement to measure and use latency between an input interface and an output interface of a processing device. WO application No. WO2017067874A1, publication date: 04/27/2017.
Arrangement to measure and use latency between an input interface and an output interface of a processing device. 15. Casiez, G., Conversy, S., Falce, M., Huot, S. & Roussel, N. (2017). Arrangement to measure and use latency between an input interface and an output interface of a processing device. EU patent No. EP3159776A1, publication date: 04/26/2017.
14. Aranovskiy, S., Casiez, G., Efimov, D., Roussel, N. & Ushirobira, R. (2016). Dispositif à affichage prédictif. FR patent application No. FR1658833, filling date: 09/20/2016.
13. Cotin, S., Casiez, G., Lekkal, M. & Trivisonne, R. (2014). Interface de commande à distance d'un dispositif de contrôle et d'affichage d'informations dans une salle d'opération chirurgicale. FR patent application No. 14 60867, filling date: 11/10/2014.
System for colocating a touch screen and a virtual object, and device for manipulating virtual objects implementing such a system. 12. De La Rivière, J. B., Chartier, C., Hachet, M., Bossavit, B. & Casiez, G. (2014). System for colocating a touch screen and a virtual object, and device for manipulating virtual objects implementing such a system. US patent No. US20140204079A1, publication date: 07/24/2014.
System for colocating a touch screen and a virtual object, and device for manipulating virtual objects implementing such a system. 11. De La Rivière, J. B., Chartier, C., Hachet, M., Bossavit, B. & Casiez, G. (2014). System for colocating a touch screen and a virtual object, and device for manipulating virtual objects implementing such a system. EU patent No. EP2721444A1, publication date: 04/23/2014.
Multi-touch human interface system and device for graphical input, and method for processing image in such a system. 10. Casiez, G. & Vogel, D. (2013). Multi-touch human interface system and device for graphical input, and method for processing image in such a system. WO application No. WO2013054155A1, publication date: 04/18/2013.
Système de colocalisation d'un écran tactile et d'un objet virtuel et dispostif pour la manipulation d'objets virtuels mettant en oeuvre un tel système. 9. De La Rivière, J. B., Chartier, C., Hachet, M., Bossavit, B. & Casiez, G. (2013). Système de colocalisation d'un écran tactile et d'un objet virtuel et dispostif pour la manipulation d'objets virtuels mettant en oeuvre un tel système. FR patent No. FR2976681B1, publication date: 07/12/2013.
System for colocating a touch screen and a virtual object, and device for manipulating virtual objects implementing such a system. 8. De La Rivière, J. B., Chartier, C., Hachet, M., Bossavit, B. & Casiez, G. (2012). System for colocating a touch screen and a virtual object, and device for manipulating virtual objects implementing such a system. WO application No. WO2012172044A1, publication date: 12/20/2012.
Ground-Based Haptic Interface Comprising at Least Two Decoupled Rotary Finger Actuators. 7. Casiez, G., Chaillou, C., Semail, B. & Plénacoste, P. (2012). Ground-Based Haptic Interface Comprising at Least Two Decoupled Rotary Finger Actuators. US patent No. US8098230B2, publication date: 01/17/2012.
Isotonic/elastic touch-sensitive input device. 6. Casiez, G. & Vogel, D. (2009). Isotonic/elastic touch-sensitive input device. European patent No. EP2045697, publication date: 04/08/2009.
Isotonic/elastic hybrid input device. 5. Chaillou, C. & Casiez, G. (2009). Isotonic/elastic hybrid input device. US patent No. US20090058686A1, publication date: 03/05/2009.
Isotonic/elastic hybrid input device. 4. Casiez, G. & Chaillou, C. (2006). Isotonic/elastic hybrid input device. WO application No. WO2006117180A1, publication date: 11/09/2006.
Hybrid isotonic/elastic input peripheral. 3. Chaillou, C. & Casiez, G. (2006). Hybrid isotonic/elastic input peripheral. European patent No. EP1720092, publication date: 11/08/2006.
Haptic interface device of the ground-based type comprising at least two separate rotary digital actuators. 2. Casiez, G., Chaillou, C., Semail, B. & Plénacoste, P. (2004). Haptic interface device of the ground-based type comprising at least two separate rotary digital actuators. European patent No. EP1437641, publication date: 07/14/2004.
1. Casiez, G. & Chaillou, C. (2003). Dispositif et procédé de commande d'un retour de force à appliquer à au moins une manette d'une interface motorisée. FR patent application No. 03 06181, filling date: 05/22/2003.

Posters, demos & workshops

libParamTuner : réglage interactif de paramètres sans re-compilation de code. IHM '17.12. Baloup, M., Oudjail, V. & Casiez, G. (2017). libParamTuner : réglage interactif de paramètres sans re-compilation de code. In proceedings of IHM'17, la 29e conférence francophone sur l'Interaction Homme-Machine. GitHub project page GitHub
Controlling Autoscroll on Trackpads Using the Force. IHM '16.11. Antoine, A., Malacria, S. & Casiez, G. (2016). Controlling Autoscroll on Trackpads Using the Force. In proceedings of IHM'16, la 28e conférence francophone sur l'Interaction Homme-Machine, 264-270. ACM, DOI link
Looking Through the Eye of the Mouse: A Simple Method for Measuring End-to-end Latency Using an Optical Mouse. UIST '15.10. Casiez, G., Conversy, S., Falce, M., Huot, S. & Roussel, N. (2015). Looking Through the Eye of the Mouse: A Simple Method for Measuring End-to-end Latency Using an Optical Mouse. In adjunct proceedings of UIST'15 (demonstrations), the 28th ACM Symposium on User Interface Software and Technology. ACM, [Lagmeter page]
A Three-step Interaction Pattern for Improving Discoverability in Finger Identification Techniques. UIST '14 Adjunct.9. Goguey, A., Casiez, G., Vogel, D., Chevalier, F., Pietrzak, T. & Roussel, N. (2014). A Three-step Interaction Pattern for Improving Discoverability in Finger Identification Techniques. In adjunct proceedings of UIST'14 (demonstrations), the 27th ACM Symposium on User Interface Software and Technology, 33-34. ACM, DOI link Quicktime video link YouTube video link
Sélection de Commandes sur Tables Interactives Multi-Points par Identification des Doigts. IHM '14.8. Goguey, A., Casiez, G., Pietrzak, T., Vogel, D. & Roussel, N. (2014). Sélection de Commandes sur Tables Interactives Multi-Points par Identification des Doigts. In proceedings of IHM'14, la 26e conférence francophone sur l'Interaction Homme-Machine, 12-13.
On-body Touch Interaction using Printed Epidermal Electrodes. CHI '14.7. Miyaki, T., Truong, A., Pietrzak, T., Casiez, G. & Roussel, N. (2014). On-body Touch Interaction using Printed Epidermal Electrodes. In position paper, CHI 2014 Workshop on Assistive Augmentation, 2 pages.
Modeling On and Above a Stereoscopic Multitouch Display. 6. De Araùjo, B. R., Casiez, G., Jorge, J. A. & Hachet, M. (2012). Modeling On and Above a Stereoscopic Multitouch Display. ACM CHI Workshop "The 3rd Dimension of CHI (3DCHI): Touching and Designing 3D User Interfaces". In proceedings of EA CHI'12, the 30th Conference on Human Factors in Computing Systems, 79-86. ACM, AR: 16/33 (48%).
Transparent tactile devices based on the squeeze film air bearing. 5. Giraud, F., Amberg, M., Semail, B., Casiez, G., Olivo, P. & Roussel, N. (2012). Transparent tactile devices based on the squeeze film air bearing. Hands-on demonstration, Haptics Symposium 2012, the 20th Symposium on Haptic Interfaces for Virtual Environments and Teleoperator Systems. Best demo Nominated as a candidate for the best poster award
STIMTAC: A Tactile Input Device with Programmable Friction. UIST '11 Adjunct.4. Amberg, M., Giraud, F., Semail, B., Olivo, P., Casiez, G. & Roussel, N. (2011). STIMTAC: A Tactile Input Device with Programmable Friction. In adjunct proceedings of UIST'11 (demonstrations), the 24th ACM Symposium on User Interface Software and Technology, 7-8. ACM, DOI link Quicktime video link Best Demo Award (second place)
Projet Encadré Image Vision Interaction: Surface Multi-touch. 3. Cabestaing, F., Casiez, G., Losson, O. & Aubert, F. (2011). Projet Encadré Image Vision Interaction: Surface Multi-touch. Colloque CETSIS, 4 pages.
Comparing most Recent 3D Manipulation Techniques for Multi-touch Displays. ITS '10.2. Martinet, A., Grisoni, L. & Casiez, G. (2010). Comparing most Recent 3D Manipulation Techniques for Multi-touch Displays. In proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 310-310. ACM, DOI link
3D Positioning Techniques for Multi-touch Displays. VRST '09.1. Martinet, A., Casiez, G. & Grisoni, L. (2009). 3D Positioning Techniques for Multi-touch Displays. In proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology, 227-228. ACM, DOI link

Thesis

3. Casiez, G. (2012). Du mouvement à l'interaction et au geste : études, techniques, outils et périphériques. Habilitation à diriger des recherches, Université Lille 1, November 2012. 171 pages.
2. Casiez, G. (2004). Contribution à l'étude des interfaces haptiques. Le DigiHaptic : un périphérique haptique de bureau à degrés de libertés séparés. Ph.D. thesis, Université des Sciences et Technologies de Lille, October 2004. 156 pages.
1. Casiez, G. (2001). Modélisation et simulation du comportement dynamique d'un fil en flexion. Master thesis (mémoire de DEA), École Nationale Supérieure des Arts et Industries Textiles, June 2001. 36 pages.

Proceedings

1. Goguey, A., Chapuis, O., Conversy, S., Rouillard, J., Vigouroux, N., Casiez, G. & Pietrzak, T. (2014). IHM'14 : actes de la 26e conférence francophone sur l'Interaction Homme-Machine. ISBN 978-1-4503-2935-4. ACM. HAL IHM'14


Encadrement de thèses

8. Hakim Si mohammed, 2016-2019, Improving Human Computer Interaction using Brain Computer Interfaces, co-encadrement avec Anatole Lécuyer et Ferran Argelaguet.
7. Alix Goguey, 2013-2016, Comprendre et concevoir l'interaction tactile avec identification des doigt.
6. Andéol Évain, co-encadrement avec Anatole Lécuyer et Nicolas Roussel, 2013-2016, Optimizing the use of SSVEP-based Brain-Computer interfaces for Human-Computer Interaction.
5. Jérémie Gilliot, co-encadrement avec Nicolas Roussel, 2010-2014, Interactions multi-points indirectes sur des écrans de grandes dimensions.
4. Jean-Philippe Deblonde, co-encadrement avec Laurent Grisoni, 2007-2012, Exploitation de la dynamique du geste en IHM. Application aux fonctions de transfert pour le pointage et l'extraction d'événements discrets.
3. Anthony Martinet, co-encadrement avec Laurent Grisoni, 2008-2011, Etude de l'infuence de la séparation des degrés de liberté pour la manipulation 3-D à l'aide de surfaces tactiles multipoints.
2. Quan Xu, co-encadrement avec Christophe Chaillou, 2007-2010, Contribution à l'étude et au développement de techniques de gestion de fenêtres.
1. Pan Qing, co-encadrement avec Christophe Chaillou, 2005-2008, Techniques d'interactions mixtes isotonique et élastique pour la sélection 2D et la navigation / manipulation 3D


Jury de thèses et HDR

Caroline Appert (HDR - examinateur), Sébastien Pelurson (rapporteur), Élisabeth Rousset (rapporteur), Merwan Achibet, Siju Wu (rapporteur), William Delamare (rapporteur), Louis-Pierre Bergé (rapporteur), Gustavo Alberto Rovelo Ruiz (rapporteur), Mohamed Ikbel Boulabiar (rapporteur), Nazim Haouchine (Président), Anthony Talvas, David Bertolo (rapporteur), Jean-Luc Vinot (rapporteur), Fabien Danieau (rapporteur), Cyprien Pindat (rapporteur), Simon Perrault (rapporteur), Mathieu Nancel, Suzanne Tak (rapporteur), Guillaume Faure, Sylvain Malacria, Olivier Bau, Fabrice Dècle, Jean Sreng, Lionel Dominjon.

Last update: August 15, 2017.