Measuring end-to-end latency in interactive systems

This page gathers two projects published at the UIST conference to measure end-to-end latency. The first one consists in positioning an unmodified optical mouse on the screen while displaying and translating a particular texture to fake mouse displacements resulting in controlled mouse events [Project page]. The second one introduces a low cost method to measure and characterize the end-to-end latency when using a touch system or an input device equipped with a physical button [Project page].

Casiez, G., Conversy, S., Falce, M., Huot, S. and Roussel, N. (2015). Looking through the Eye of the Mouse: A Simple Method for Measuring End-to-end Latency using an Optical Mouse. Proceedings of UIST'15, the 28th ACM Symposium on User Interface Software and Technology. ACM Press, 629-636. [Project page]

Casiez, G., Pietrzak, T., Marchal, D., Poulmane, S., Falce, M. and Roussel, N. (2017). Characterizing Latency in Touch and Button-Equipped Interactive Systems. To appear in proceedings of UIST'17, the 30th ACM Symposium on User Interface Software and Technology. ACM. [Project page]